ALBERTO LEZACA
     
   
 
   
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States of simulation 2
 
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States of simulation 2, 2011. Video Installation view. Resin, rubber, wood, vinyl paint, video
Dimensions variable

   
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States of simulation 2, 2011. Video Installation view. Resin, rubber, wood, vinyl paint, video
Dimensions variable
   
1
   
1    
States of simulation 2, 2011. Video Installation view. Resin, rubber, wood, vinyl paint, video
Dimensions variable
   
1
   
1    
States of simulation 2, 2011. Video Installation view. Resin, rubber, wood, vinyl paint, video
Dimensions variable
   
1
   
1    
States of simulation 2, 2011. Video Installation view. Resin, rubber, wood, vinyl paint, video
Dimensions variable
   

States of simulation 2

 

The installation incorporates a vary range of techniques such as mapping, video and sculpture with 3D models and the architecture of the space where the installation is placed. This particular piece refers to the failed urban plans that have been dumped repeatedly in Bogotá, this installation points out the recurring and vicious circle that has wrapped up the imaginaries of development that the Bogotá’s inhabitants have kept for many years as an idealized dream.

From the appropriation of the language of architectural representation, sculpture appears as a model or scale model, which refers to a habitat space, and in turn digital images and video displayed architectural models in a state of fragmentation and ruin. The idea of construction and its development and progress are altered introducing the destruction as part of the creative process.

The project explores the image as forger representation device of reality; the model its a prototype of a possible architectural construction, as well as two-dimensional images and video are the representation of a destroyed object that does not exist, so both the threedimensional object such as the two-dimensional image, are presented as acts of simulation.

 

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